Serpentfolk Cultist
Creature 7rareEvilHumanoidSerpentfolk
Perception +15; Darkvision, Scent
Skills Arcana +13, Athletics +13, Crafting +13, Deception +16, Intimidation +14, Occultism +15, Religion +17, Society +13
CHA +5
CON +2
DEX +3
INT +4
STR +2
WIS +4
AC 25; Fort +13, Ref +14, Will +17
HP 100
Resistances Poison 10
Speed 25 feet
The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons.
Melee Fangs +16 (Finesse), Damage 2d8+8 Piercing
Melee Dagger +17 (Agile, Finesse, Magical, Versatile S), Damage 2d4+8 Piercing
Divine Spontaneous Spells DC 25, attack +17
Command(Rank 1)
Daze(Rank 1)
Divine Lance(Rank 1)
Enfeeble(Rank 1)
Fear(Rank 1)
Harm(Rank 1)
Heal(Rank 1)
Message(Rank 1)
Shield(Rank 1)
Sigil(Rank 1)
Create Food(Rank 2)
Dispel Magic(Rank 2)
Noise Blast(Rank 2)
Spiritual Weapon(Rank 2)
Blindness(Rank 3)
Divine Wrath(Rank 4)
Occult Innate Spells DC 28, attack +20
Charm(Rank 1)
Illusory Disguise (At Will)(Rank 1)
Ventriloquism (At Will)(Rank 1)
Mirror Image (At Will)(Rank 2)
Suggestion(Rank 4)
Telepathy 100 feet
+1 Status to All Saves vs. Magic
+4 Status to Will Saves vs. Mental