Boggard Cultist
Creature 8rareAmphibiousBoggardChaoticEvilHumanoid
Perception +16; Darkvision
Skills Athletics +16, Intimidation +17, Medicine +18, Nature +15, Performance +15, Religion +17, Stealth +17
CHA +3
CON +4
DEX +5
INT +3
STR +4
WIS +6
AC 27; Fort +14, Ref +17, Will +18
HP 135
Speed 20 feet, Swim 25 feet
Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.
Melee Tongue +16 (Reach 10)
Melee Whip +18 (Disarm, Finesse, Magical, Nonlethal, Reach 10, Trip), Damage 2d6+8 Slashing
Melee Blowgun +17 (Agile, Nonlethal, Reload 1), Damage 1 Piercing
Primal Prepared Spells DC 26, attack +18
Command(Rank 1)
Daze(Rank 1)
Divine Lance(Rank 1)
Fear(Rank 1)
Heal(Rank 1)
Know Direction(Rank 1)
Ray of Enfeeblement(Rank 1)
Shield(Rank 1)
Stabilize(Rank 1)
Darkness(Rank 2)
See Invisibility(Rank 2)
Sound Burst(Rank 2)
Blindness(Rank 3)
Vampiric Touch(Rank 3)
Divine Wrath(Rank 4)