Warrior of Legend (Class Archetype)

All archetypes

It is said that the greatest heroes are often stalked by an implacable doom, the shadow cast by the light of their deeds. Such warriors of legend often garner great reputations for their prowess and ferocity in battle, spawning legends of their invincibility. These stories almost always end in tragedy, however, for the blessings that carry the warriors to victory are always accompanied by a terrible curse that all but ensures their heroic tales have grim endings.

Since the Godsrain scattered divine power across Golarion, more and more tales of such legendary warriors have sprung up all over the world, from Garund to Tian Xia, Casmaron to Arcadia, and across Avistan all the way to the Crown of the World. Hallmarks of these stories include heroes and villains who prefer lighter armor, hafted weapons, and who all seem to have an aversion or vulnerability to certain types of opponents.

The would-be ruler Gulrik the Fierce slew a linnorm in the depths of the Grungir Forest but was slain by the arrows of lowly bandits before he could claim a kingdom for himself. The warrior Mohaadjii had just begun to forge a legend by driving pillagers from Bloodcove out of the Kaava Lands, when a slingstone from a halfling raider struck her dead before she even realized she was under attack.

This cursed weakness perhaps goes a long way to explaining why certain pieces of gear are so common to the figures at the center of these stories. With each warrior of legend living under the shadow of finding their doom at the hands of a particular threat, even such staunch stalwarts might prefer a weapon that gives them enough reach to assess their opponent before closing in for the kill, and armor light enough that it won't become a burden if flight becomes the better part of valor.

Additional Feats: 6th Clear The Way; 14th Unbalancing Sweep

Warrior Of Legend 1st

  • fighter

You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select Warrior of Legend Dedication as your 2nd-level class feat.

Prerequisites: You must be a fighter.

Warrior of Legend Adjustments: You aren't trained in heavy armor.

The armor expertise and armor mastery class features only improve your proficiency rank for light armor, medium armor, and unarmored defense. You don't gain Shield Block as a class feature. You are trained in both Acrobatics and Athletics, rather than one or the other.

Choose one physical damage type, which becomes your cursed weakness: bludgeoning, piercing, or slashing. You gain weakness to this damage type equal to half your level (minimum 1).

You gain Diehard as a bonus feat, but you become Doomed 2 whenever you take damage from your cursed weakness (unless your doomed value is already higher).

Your fighter weapon mastery and weapon legend class features grant you increased proficiency in both spears and polearms, but you can't choose any other weapon group with these class features.


You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select Warrior of Legend Dedication as your 2nd-level class feat.

Warrior Of Legend Dedication Feat 2

  • Uncommon
  • archetype
  • class
  • dedication

Prerequisites warrior of legend


You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren't wearing heavy armor or wielding a shield, spears and polearms you wield gain the parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your Doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.

Warrior of Legend

Source: Pathfinder War of Immortals

Heroic Defiance Feat 4

  • archetype

Frequency once per 10 minutes

Trigger You gain the Doomed condition.


Even as shadows of your doom haunt the corners of your vision, your implacable spirit surges and cries out that your time has not yet come. You gain temporary Hit Points equal to your level and a +1 status bonus to all saving throws, both of which last for 1 minute.

Source: Pathfinder War of Immortals

Piercing Doom Feat 8

  • archetype

Requirements You are Doomed 2 or greater.


You have grown accustomed to the curse that comes with your blessing, able to channel its effects through your attacks and forestall your own demise. Make a melee Strike; on a success, the target takes an additional 1d10 void damage and your doomed value is reduced by 1.

Source: Pathfinder War of Immortals

Spear Of Doom Feat 10

  • archetype
  • stance

Requirements An enemy hit you with an attack dealing the same damage type as your cursed weakness within the last round, and you are Doomed 1 or greater.


The conditions for your doom have been met, and you brace yourself for a battle that will see you either live to fight another day or die a legend. You enter the spear of doom stance. While in this stance, as long as the enemy who triggered your cursed weakness is within your reach, you can Strike them as a reaction whenever they succeed or critically succeed at an attack against you. You gain an additional reaction immediately and at the start of each of your subsequent turns that can only be used to make Reactive Strikes against that opponent, or to make the Strike granted by this stance.

While in spear of doom stance, your cursed weakness is equal to your level instead of half your level.

Source: Pathfinder War of Immortals

Know Thy Doom Feat 12

  • archetype
  • fortune

Frequency once per day

Trigger You are Doomed 1 or greater and your Dying value would increase.


As your legend grows, details of your demise become clearer. And you know that it is not yet your time. You can attempt a recovery check using your dying value before it increases, rolling twice and taking the better result. Regardless of the outcome, reduce your doomed value by 1.

Source: Pathfinder War of Immortals

Only My Doom May Claim Me Feat 14

  • archetype

The power of your legend, fueled by your legendary deeds, resists any weapon that is not tied to your curse. You gain resistance equal to half your level against weapon and unarmed attacks that deal a damage type other than the type chosen for your cursed weakness.


Source: Pathfinder War of Immortals

Razor's Edge Feat 18

  • archetype

Your curse and your power are one and the same, and you accept both equally. You can enter Spear Of Doom stance as a free action.


Source: Pathfinder War of Immortals

Additional Fighter Feats

These feats are primarily intended for warriors of legend, but are also appropriate for other fighters.

Spear Dancer Feat 6

  • fighter

Requirements You are wielding a weapon from the spear or polearm group


You favor weapons that allow you to lash out viciously while keeping enemies at bay, giving you an opportunity to strike without fear of reprisal. You Step and then Strike with a spear or polearm you are wielding, or Strike with the spear or polearm and then Step.

Source: Pathfinder War of Immortals

Needle In The Gods' Eyes Feat 16

  • fighter

With sinews of bronze and thews of iron, you leap to the heavens, piercing the arrogant eyes of the gods. Leap up to your total Speed, either horizontally or vertically, and Strike twice at any point or points during the Leap. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made both attacks.


Source: Pathfinder War of Immortals

Warrior of Legend (Class Archetype) Feats