Red Mantis Assassin

All archetypes

  • Uncommon

You are a Red Mantis assassin, inducted by Achaekek, He Who Walks in Blood, and sworn to chase your prey to the end of the world and beyond. While many Red Mantis assassins hail from the city of Ilizmagorti and regard it as their hometown, the Red Mantis has agents throughout the world, some of whom have yet to visit their so-called capital city. Still, those who have never been to Ilizmagorti eventually realize that they should at least pay a the city visit at some point in their lives.

As a Red Mantis assassin, you'll periodically be asked to perform assassinations—but the organization is not without rules. The information presented on the previous page is important to understand if you choose to play a Red Mantis assassin as a result. This, plus the fact that the pursuit of murder-for-hire is generally seen as a criminal act that draws the interest of society's less-reputable and more sadistic members, means that this archetype may not be appropriate for all groups. More than most archetypes, this one requires the consent and permission of not just the GM, but of your fellow players.

The rare feats presented in the archetype are typically available only for assassins who have received permission from the Blood Mistress to undergo the appropriate training.

Additional Feats: 2nd Twin Feint; 4th Quick Draw, Underhanded Assault; 6th Poison Weapon, Twin Distraction; 8th Gang Up; 10th Advanced School Spell; Improved Poison Weapon, Opportune Backstab

Red Mantis Assassin Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites trained in sawtooth sabres, deity is Achaekek, member of the Red Mantis assassins

Access You are from Mediogalti Island.


You have learned how to stalk your foes and slay them with a sawtooth saber. You become trained in Stealth and Assassin Lore; if you were already trained, you become an expert instead. Whenever your proficiency in any weapon increases to expert or beyond, you also gain that new proficiency with sawtooth sabers.

You become bound by Achaekek's anathema and can receive his sanctification.

Source: Pathfinder Adventure: Prey for Death

Basic Red Mantis Magic Feat 4

  • archetype

You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list or any other divine cantrips you have access to. You also gain the basic spellcasting benefits. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for the Red Mantis archetype spells is Charisma, and they are divine Red Mantis spells. If you gain a Focus Pool from any Red Mantis Assassin class feats, you can Refocus by praying to Achaekek or researching your assigned kill.

You also have access to the Red Mantis Magic School. In addition to preparing spells from the divine spell list, you can prepare spells from this school. Regardless of their usual magic tradition, when you prepare spells from this school, they are divine spells, as are any Red Mantis focus spells you gain.


Source: Pathfinder Adventure: Prey for Death

Crimson Shroud Feat 6

  • archetype
  • healing
  • magical

Frequency once per day


You swathe yourself in a veil of red mist for 1 minute. While the shroud is active, you gain fast healing equal to half your level. You can Interact with your shroud, swirling it around you, to gain a +1 circumstance bonus to AC until the beginning of your next turn. Finally, if you die while the shroud is active, you can choose to have your entire body vanish into red mist, leaving behind only your gear; you make this choice when you activate Crimson Shroud.

At 10th level, you can use this ability once per hour instead of once per day.

Source: Pathfinder Adventure: Prey for Death

Red Mantis School Spell Feat 6

  • archetype

You gain the Red Mantis Magic School's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point.


Source: Pathfinder Adventure: Prey for Death

Achaekek's Grip Feat 8

  • Rare
  • archetype

You sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane. You also gain the Achaekek's Clutch focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point.


Source: Pathfinder Adventure: Prey for Death

Mantis Form Feat 8

  • archetype

You gain the Mantis Form focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point.


Source: Pathfinder Adventure: Prey for Death

Fading Feat 10

  • Rare
  • archetype
  • teleportation

Frequency once per Crimson Shroud

Trigger You are targeted with a Strike by someone you can detect.

Requirements Your Crimson Shroud is active.


You partially fade from reality. The attacker must attempt a DC 11 Flat; on a failure, the attack passes harmlessly through the image of your body that remains behind. An instant later you return to reality, and your Crimson Shroud ends.

Source: Pathfinder Lost Omens Legends

Expert Red Mantis Magic Feat 12

  • archetype

You gain the expert spellcasting benefits.


Source: Pathfinder Adventure: Prey for Death

Vernai Training Feat 12

  • Rare
  • archetype

To resurrect a creature you've slain, a spellcaster must counteract your influence on its death. The DC of this check is equal to your class DC or spell DC, whichever is higher.

In addition, you've undergone training to better make use of your magic. Increase the spell slots you gain from Red Mantis assassin archetype feats by 1 for each spell rank other than your two highest Red Mantis spell slots. You can prepare only spells from the Red Mantis magic school curriculum in these extra slots.


Source: Pathfinder Adventure: Prey for Death

Prayer Attack Feat 14

  • archetype
  • concentrate

Requirements You are wielding a sawtooth saber in each hand.


You've mastered the signature assassination style of the Red Mantis. Attempt to Feint an enemy within 30 feet. If your Feint is successful, when you use Prayer Attack on subsequent turns you automatically make the target Off Guard against your melee attacks for that turn without rolling a check to Feint, so long as you remain visible to the target and the target remains within 30 feet of you. If you use your Prayer Attack against a different target, you must attempt to Feint the target normally.

When you use Prayer Attack, your next successful Strike with a sawtooth saber that turn deals 2d6 persistent bleed damage to the target.

Source: Pathfinder Adventure: Prey for Death

Master Red Mantis Magic Feat 18

  • archetype

You gain the master spellcasting benefits.


Source: Pathfinder Adventure: Prey for Death

Red Mantis Assassin Feats