Oatia Skysage

All archetypes

  • Uncommon

The tradition of Oatia skysages stems from a small sect of dedicated stargazers on Castrovel. To better study the celestial mantle, these eccentric astronomers broke away from their Sovyrian kin and migrated to the wild continent of Ukulam, where the night skies were clear of light pollution. Though reclusive, Oatia skysages have been known to pass on their esoteric knowledge and unique worldview to similar-minded adventurers. Such adventuring skysages search for secrets and omens in the stars and can even call down stars' light to aid them in battle.

Additional Feats: 10th Know It All

Oatia Skysage Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites trained in Occultism


Your study of the stars unlocks supernatural insights and magic. You either become trained in Astronomy Lore or an expert in Occultism.

You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with two of the following cantrips of your choice: Detect Magic, Guidance, Know The Way, or Read Aura. You cast these spells as occult spells as you draw on the stars and night sky. You're trained in occult spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Intelligence.

Source: Pathfinder Adventure Path: Gatewalkers

Basic Skysage Divination Feat 4

  • archetype

The stars move, granting you a sliver of their magic. Choose one of the following 1st-rank spells to your spell repertoire: Object Reading or Sure Strike. You can Cast this Spell as an occult Oatia skysage spell.

At 6th level, choose one of the following 2nd-rank spells to add to your spell repertoire: Augury or See The Unseen. At 8th level, you choose one of the following 3rd-rank spells to add to your spell repertoire: Clairaudience or Locate.


Source: Pathfinder Adventure Path: Gatewalkers

Stargazer's Eyes Feat 4

  • archetype

Long hours in darkened observatories have sharpened your senses. If you don't have low-light vision or darkvision, you gain low-light vision, or if you already have low-light vision, you gain darkvision.

Special You can take this feat a second time, upgrading your low-light vision to darkvision.


Source: Pathfinder Adventure Path: Gatewalkers

Night's Glow Feat 6

  • archetype
  • occult

The stars and moon lend you their light. You gain your choice of the Moonbeam or Zenith Star domain spell. Like your Oatia skysage spells, you cast this focus spell as an occult spell.

Special You can take this feat a second time, gaining the focus spell that you didn't gain the first time.


Source: Pathfinder Adventure Path: Gatewalkers

Minor Omen Feat 8

  • archetype
  • fortune
  • occult

Frequency once per day

Trigger You fail a Reflex save.

Requirements You can see the night sky.


The stars warn you of danger in the nick of time. Reroll the failed save and use the new result.

Source: Pathfinder Adventure Path: Gatewalkers

Scholar's Hunch Feat 8

  • archetype
  • fortune
  • occult

Frequency once per hour

Trigger You fail a Lore or Occultism skill check.


Scholarly debates have taught you to think on your feet. Reroll the failed check and use the new result.

Source: Pathfinder Adventure Path: Gatewalkers

Expert Skysage Divination Feat 10

  • archetype

Your studies of the stars have taught you about the mysteries of the cosmos. You choose one of the following 4th-rank spells to add to your spell repertoire: Clairvoyance or Read Omens. At 12th level, choose one of the following 5th-rank spells to add to your spell repertoire: Mind Probe or Scouting Eye. At 14th level, choose one of the following 6th-rank spells to add to your spell repertoire: Scrying or Truesight. You become an expert with spell attack rolls and spell DCs for occult spells.


Source: Pathfinder Adventure Path: Gatewalkers

Starlit Spells Feat 10

  • archetype
  • occult

The stars reveal and punish your enemies. You can cast Revealing Light and 3rd-rank Holy Light as occult innate spells, each once per day.


Source: Pathfinder Adventure Path: Gatewalkers

Night's Shine Feat 12

  • archetype
  • occult

Your power from the moon and stars becomes strong enough to illuminate the night sky. You gain your choice of the Asterism or Touch Of The Moon domain spell.

Special You can take this feat a second time, gaining the focus spell that you didn't gain the first time.


Source: Pathfinder Adventure Path: Gatewalkers

Night's Warning Feat 14

  • archetype
  • concentrate
  • occult

Trigger A creature targets you with an attack and you can see the attacker.

Frequency once per hour

Requirements You can see the night sky.


Portents written in the night sky show you how to avoid an attack. The triggering attack roll targets your Occultism DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being Off Guard, even though you wouldn't take the –2 circumstance penalty when defending against the attack.

Source: Pathfinder Adventure Path: Gatewalkers

Starlight Armor Feat 14

  • archetype
  • occult

Frequency once per day


You armor yourself in the light of distant suns, shielding yourself from harm. The armor grants you resistance 7 to piercing, bludgeoning, and slashing damage. The armor also sheds bright light for 20 feet (and dim light for the next 20 feet).

Whenever an adjacent creature attacks you, the attacker must attempt a Will save against your spell DC at the end of its action. On a failure, it becomes Dazzled until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits.

When you reach 17th level, the resistance increases to 10.


Note: A duration for this ability was not provided by Paizo. The effect linked here is set to 1 minute.

Source: Pathfinder Adventure Path: Gatewalkers

Master Skysage Divination Feat 16

  • archetype

You unlock the most powerful secrets hidden in the stars above. You choose one of the following 7th-rank spells to add to your spell repertoire: Retrocognition or True Target. At 18th level, add Pinpoint to your spell repertoire, and at 20th level, add Foresight to your spell repertoire. You gain master proficiency with spell attack rolls and spell DCs for occult spells.


Source: Pathfinder Adventure Path: Gatewalkers

Oatia Skysage Feats