Feat: Cozy Campfire
You spend 1 hour building a campfire in a single unoccupied square and whispering the stories of those you've met on your journeys. The campfire sheds bright light in a 30-foot radius (and dim light for the next 30 feet). The campfire can't be put out or get larger through mundane means; it instead burns out after your next daily preparations or when you use this ability again.
The first time each round a creature within the campfire's bright light performs an action with the attack trait, they must then attempt a Will save against your class DC or spell DC (whichever is higher). This is a divine curse effect, and you are aware of any attempt, although other creatures in the area are not.
@UUID[Compendium.pf2e.feat-effects.Item.Effect: Cozy Campfire]
Critical Success The creature is aware of the effect and can choose to disrupt their action. If they don't disrupt it, the campfire goes out.
Success The creature is aware of the effect and can choose to disrupt their action. If they don't disrupt it, they become temporarily immune to the campfire's effects for 24 hours.
Failure The creature takes a –2 status penalty to the action's attack roll and to all other attack rolls until the beginning of their next turn.
Critical Failure The action is disrupted, and the creature takes a –2 status penalty to attack rolls until the beginning of their next turn.