Item: Whip Tail
You have a strong, prehensile tail. You gain a tail unarmed attack that deals 1d6 bludgeoning damage. This tail is in the brawling group. You gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to Climb. You can also use your tail for the Grab An Edge action, even if your hands are otherwise occupied.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Bristling Spines (Moderate) | 3 | Common |
| Gliding Membranes (Lesser) | 3 | Common |
| Piercing Horn | 3 | Common |
| Sharpened Canines | 3 | Common |
| Slashing Claws | 3 | Common |
| Spry Sinews (Lesser) | 3 | Common |
| Venom Glands | 3 | Common |
| Camouflaging Chromatophores (Lesser) | 4 | Uncommon |
| Compound Eyes | 4 | Common |
| Distracting Carapace | 4 | Common |
| Bioluminescent Stripes | 1 | Common |
| Bristling Spines (Lesser) | 1 | Common |
| Squid Ink Sac | 5 | Common |
| Bleeding Canines | 7 | Common |
| Bristling Spines (Greater) | 7 | Common |
| Constricting Whip Tail | 7 | Common |
| Deadly Slashing Claws | 7 | Common |
| Gliding Membranes (Greater) | 7 | Common |
| Goring Horn | 7 | Common |
| Tubeworm Gland | 7 | Common |