Item: Water Bomb (Moderate)

TypeWeapon
Level3
Rarity
Uncommon
CategoryMartial
GroupBomb
Damage1d4 bludgeoning
Price10 gp
UsageHeld in one hand
PublicationPathfinder #176: Lost Mammoth ValleyLegacy

Activate 1 Strike


This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. You gain a +1 item bonus to attack rolls. The bomb deals 1d4 nonlethal bludgeoning damage and 2 nonlethal bludgeoning splash damage. On a hit, if the target is suffering from Persistent Acid Or Persistent Fire Damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Nonlethal: Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.

Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.

Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.


Related Items

NameLevelRarityPriceDamage
Water Bomb (Lesser)1Uncommon3 gp1-
Water Bomb (Greater)11Uncommon250 gp2d4
Water Bomb (Major)17Uncommon2500 gp3d4
Sticky Algae Bomb (Moderate)3Common12 gp2d8
Sticky Algae Bomb (Lesser)1Common4 gp1d8
Sticky Algae Bomb (Greater)11Common280 gp3d8
Sticky Algae Bomb (Major)17Common2800 gp4d8
Acid Flask (Moderate)3Common10 gp1-
Alchemist's Fire (Moderate)3Common10 gp2d8
Atrophy Bomb (Moderate)3Uncommon11 gp0-
Blasting Stone (Moderate)3Common10 gp2d4
Blight Bomb (Moderate)3Common10 gp2d4
Blood Bomb (Moderate)3Uncommon11 gp1-
Bottled Lightning (Moderate)3Common10 gp2d6
Dread Ampoule (Moderate)3Common10 gp2d6
Durian Bomb (Moderate)3Uncommon12 gp2d4
Dwarven Daisy (Moderate)3Uncommon18 gp2d6
Frost Vial (Moderate)3Common10 gp2d6
Ghost Charge (Moderate)3Common10 gp2d8
Goo Grenade (Moderate)3Uncommon10 gp2d4