Item: Tidal Fishhook

TypeWeapon
Level12
Rarity
Rare
CategoryMartial
GroupFlail
Damage1d6 piercing
Price1700 gp
UsageHeld in one hand

This +2 greater striking returning Combat Grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a tidal fishhook don't take any of the normal penalties for fighting underwater. A broken (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute.


Activation 2 Interact (teleportation, water)

Frequency once per hour


Effect A tidal fishhook can travel between bodies of water to strike distant foes. You throw the fishhook into a 5-foot square that's fully covered with water, and it emerges to Strike or Grapple a target from another such square within 60 feet; the squares can be part of the same body of water or different ones. The distance between the bodies of water doesn't count toward the fishhook's range increment. If you successfully Grapple the target as part of this Strike, you can pull yourself along the fishhook's line, teleporting to the secondary body of water.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.


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