Item: Star Grenade (Moderate)
Activate 1 Strike
These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades.
You gain a +1 item bonus to attack rolls. The bomb deals 2d8 fire damage and 2 splash Damage.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Alchemist's Fire (Moderate) | 3 | Common | 2d8 |
| Dwarven Daisy (Moderate) | 3 | Uncommon | 2d6 |
| Redpitch Bomb (Moderate) | 3 | Rare | 2- |
| Tallow Bomb (Moderate) | 3 | Uncommon | 0- |
| Bottled Sunlight (Lesser) | 2 | Common | 1d4 |
| Bottled Sunlight (Moderate) | 4 | Common | 2d4 |
| Alchemist's Fire (Lesser) | 1 | Common | 1d8 |
| Dwarven Daisy (Lesser) | 1 | Uncommon | 1d6 |
| Redpitch Bomb (Lesser) | 1 | Rare | 1- |
| Star Grenade (Lesser) | 1 | Uncommon | 1d8 |
| Tallow Bomb (Lesser) | 1 | Uncommon | 0- |
| Alchemist's Fire (Greater) | 11 | Common | 3d8 |
| Redpitch Bomb (Greater) | 11 | Rare | 3- |
| Star Grenade (Greater) | 11 | Uncommon | 3d8 |
| Tallow Bomb (Greater) | 11 | Uncommon | 0- |
| Bottled Sunlight (Greater) | 12 | Common | 3d4 |
| Alchemist's Fire (Major) | 17 | Common | 4d8 |
| Redpitch Bomb (Major) | 17 | Rare | 4- |
| Star Grenade (Major) | 17 | Uncommon | 4d8 |
| Tallow Bomb (Major) | 17 | Uncommon | 0- |