Item: Shifter Prosthesis
This prosthetic arm is imbued with transmutation magic that can transform it into a weapon.
Activate 3 command, Interact
Requirements You are holding a one-handed weapon
Effect The prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. The prosthesis can hold up to two items at a time.
Activate F envision
Frequency once per minute
Effect The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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|---|---|---|
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| Clandestine Cloak | 6 | Uncommon |
| Crown of the Companion | 6 | Uncommon |
| Cryolite Eye | 6 | Rare |
| Everair Mask (Moderate) | 6 | Common |
| Goz Mask (Greater) | 6 | Common |
| Grub Gloves (Lesser) | 6 | Uncommon |
| Hellhusk Shroud | 6 | Uncommon |
| Herd Mask | 6 | Uncommon |