Item: Shadow Signet
This obsidian ring allows you to partially warp your spells through the Netherworld, allowing them to strike directly at a target's body.
Activate F (concentrate, spellshape)
Effect If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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|---|---|---|
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| Aluum Charm | 10 | Uncommon |
| Arctic Vigor | 10 | Uncommon |
| Assassin's Bracers (Type I) | 10 | Uncommon |
| Blast Foot (Greater) | 10 | Common |
| Charlatan's Cape | 10 | Uncommon |
| Charm of Resistance (Greater) | 10 | Common |
| Choker of Elocution (Greater) | 10 | Common |
| Clandestine Cloak (Greater) | 10 | Uncommon |
| Cleft Head Marking (Greater) | 10 | Rare |
| Cloak of the Bat | 10 | Common |
| Compass of Transpositional Awareness | 10 | Rare |
| Conundrum Spectacles (Greater) | 10 | Uncommon |
| Crown of Witchcraft | 10 | Common |
| Daredevil Boots | 10 | Common |
| Demon Mask (Greater) | 10 | Common |
| Dinosaur Boots | 10 | Uncommon |
| Echo Receptors | 10 | Uncommon |
| Elemental Wayfinder (Water) | 10 | Uncommon |