Item: Sargassum Phial

Level6
Rarity
Common
CategoryOther
Price50 gp
UsageHeld in one hand
PublicationPathfinder Howl of the Wild

Activate 2 (manipulate)


A layer of vapor swirls just below the surface of this glass container holding a large, dried heap of fungal-encrusted seaweed. You can throw the phial up to 30 feet when you Activate it. When opened or thrown, a Medium sargassum heap effigy reconstitutes to release a hallucinogenic cloud in a 15-foot emanation, forcing each creature to attempt a DC 20 Fortitude save. On a failure, a creature rolls [[/r 1d4 #hallucination]] to determine what it is hallucinating for the next 1d4 rounds (unless otherwise noted). At the beginning of their turn, an affected creature attempts a new save.

1 The target thinks they are sinking through the floor. It falls Prone and spends 1 action on its next turn flailing its limbs as if attempting to swim.

2 The target thinks an item they are holding turns into a viper. The target Releases the item and spends its next turn Fleeing from it.

3 The target thinks they have shrunk to 1/10 their normal size. For 1 round, it is Slowed 2, Enfeebled 2, and takes a –10-foot status penalty to its Speed.

4 The target believes they are melting. It drops everything it's holding and becomes slowed 2 and Clumsy 2 for 1 round.


Craft Requirements Supply the corpse of a sargassum heap.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Expandable: An item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the ground, and the item needs to have enough open space to expand into or else the activation has no effect. When the effect ends, the expanded item disintegrates if it's a consumable or shrinks back to its normal size if it's not a consumable.

Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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