Item: Ghost Ampoule
Activate 2 (manipulate)
A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened, it forms the echo of a departed spirit, which looks like a Medium ghost. You can throw the ampoule up to 30 feet when you Activate it. The ghost utters a final lament, forcing each living creature in a @Template[emanation|distance:15] except you to attempt a DC 18 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure).
Craft Requirements Supply ectoplasmic residue from a destroyed ghost.
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