Item: Ring of Maniacal Devices (Greater)

Level18
Rarity
Common
Price21000 gp
UsageWorn
PublicationPathfinder Player Core 2

This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds.

You can use an Interact action to pull a Thieves' Toolkit from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession.

They grant you a +3 item bonus to Thievery checks to Disable A Device and to Pick A Lock, and the ring's insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps.


Activate—Fireball Trap 10 minutes (manipulate)

Frequency once per day

Effect You create the effects of a Rune Trap ritual containing your choice of either a 7th-rank Howling Blizzard or 7th-rank Fireball. You can have only one trapped rune from a ring of maniacal devices active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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