Item: Reaper's Spellgun
Activate 2 Strike
A rod of blackened bone with a bulb at one end comprises a reaper's spellgun, which feels heavier than it looks. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a shadowy ray, then dissolves into gray mist.
Critical Success The target takes 4d6 void and is Drained 2 and Doomed 1. If it had fewer than half its maximum Hit Points after taking the void damage, it's Drained 3 instead. If the Hit Point loss from being drained drops the creature to 0 Hit Points, it dies.
Success As critical success, but for the drained condition, the target is Drained 1, or drained 2 if it had fewer than half its maximum HP.
Trait Effects
Attack: An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellgun: The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix talismans to one, make a spellgun Strike as part of an action that lets you make a firearm Strike, and so on.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Related Items
| Name | Level | Rarity |
|---|---|---|
| Moonlit Spellgun (Greater) | 13 | Common |
| Sparking Spellgun (Greater) | 13 | Common |
| Bewildering Spellgun | 9 | Common |
| Moonlit Spellgun (Major) | 17 | Common |
| Moonlit Spellgun (Moderate) | 9 | Common |
| Sparking Spellgun (Moderate) | 9 | Common |
| Moonlit Spellgun (Lesser) | 5 | Common |
| Sparking Spellgun (Lesser) | 5 | Common |
| Moonlit Spellgun (Minor) | 2 | Common |
| Incense of Distilled Death | 12 | Common |
| Torrent Spellgun (Greater) | 11 | Common |
| Torrent Spellgun (Major) | 15 | Common |
| Torrent Spellgun (Moderate) | 7 | Common |
| Torrent Spellgun (Lesser) | 3 | Common |
| Camp Shroud (Greater) | 13 | Uncommon |
| Force Tiles | 13 | Common |
| Frozen Lava of Droskar's Crag | 13 | Common |
| Octopus Potion (Greater) | 13 | Common |
| Potion Patch (Greater) | 13 | Common |
| Spiritual Warhorn (Greater) | 13 | Common |