Item: Peshpine Grenade (Major)
Activate 1 Strike
Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn.
Many types of peshpine grenade grant an item bonus to attack rolls.
You gain a +3 item bonus to attack rolls. The bomb deals 4d6 piercing damage and 4 piercing splash damage, and the target is Stupefied 3.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Acid Flask (Major) | 17 | Common | 1- |
| Alchemist's Fire (Major) | 17 | Common | 4d8 |
| Atrophy Bomb (Major) | 17 | Uncommon | 0- |
| Blasting Stone (Major) | 17 | Common | 4d4 |
| Blight Bomb (Major) | 17 | Common | 4d4 |
| Blood Bomb (Major) | 17 | Uncommon | 1- |
| Bottled Lightning (Major) | 17 | Common | 4d6 |
| Dread Ampoule (Major) | 17 | Common | 4d6 |
| Durian Bomb (Major) | 17 | Uncommon | 4d4 |
| Frost Vial (Major) | 17 | Common | 4d6 |
| Ghost Charge (Major) | 17 | Common | 4d8 |
| Goo Grenade (Major) | 17 | Uncommon | 4d4 |
| Junk Bomb (Major) | 17 | Uncommon | 4d8 |
| Mud Bomb (Major) | 17 | Uncommon | 4d6 |
| Necrotic Bomb (Major) | 17 | Common | 4d6 |
| Pernicious Spore Bomb (Major) | 17 | Uncommon | 4- |
| Pressure Bomb (Major) | 17 | Uncommon | 4d4 |
| Redpitch Bomb (Major) | 17 | Rare | 4- |
| Silverscrap Bomb (Greater) | 17 | Uncommon | 4d4 |
| Silversoul Bomb (Major) | 17 | Rare | 4d4 |