Item: Bottled Lightning (Major)
Activate A Strike
Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 4d6 electricity damage and 4 electricity splash damage. On a hit, the target becomes Off Guard until the start of your next turn. You gain a +3 item bonus to attack rolls.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Bomb: An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bomb: Increase the radius of the bomb's splash damage (if any) to 10 feet.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Bottled Lightning (Greater) | 11 | Common | 250 gp | 3d6 |
| Bottled Lightning (Moderate) | 3 | Common | 10 gp | 2d6 |
| Bottled Lightning (Lesser) | 1 | Common | 3 gp | 1d6 |
| Acid Flask (Major) | 17 | Common | 2500 gp | 1- |
| Alchemist's Fire (Major) | 17 | Common | 2500 gp | 4d8 |
| Atrophy Bomb (Major) | 17 | Uncommon | 2550 gp | 0- |
| Blasting Stone (Major) | 17 | Common | 2500 gp | 4d4 |
| Blight Bomb (Major) | 17 | Common | 2500 gp | 4d4 |
| Blood Bomb (Major) | 17 | Uncommon | 2750 gp | 1- |
| Dread Ampoule (Major) | 17 | Common | 3000 gp | 4d6 |
| Durian Bomb (Major) | 17 | Uncommon | 2750 gp | 4d4 |
| Frost Vial (Major) | 17 | Common | 2500 gp | 4d6 |
| Ghost Charge (Major) | 17 | Common | 2500 gp | 4d8 |
| Goo Grenade (Major) | 17 | Uncommon | 2500 gp | 4d4 |
| Junk Bomb (Major) | 17 | Uncommon | 2750 gp | 4d8 |
| Mud Bomb (Major) | 17 | Uncommon | 2500 gp | 4d6 |
| Necrotic Bomb (Major) | 17 | Common | 2500 gp | 4d6 |
| Pernicious Spore Bomb (Major) | 17 | Uncommon | 2500 gp | 4- |
| Peshpine Grenade (Major) | 17 | Uncommon | 2500 gp | 4d6 |
| Pressure Bomb (Major) | 17 | Uncommon | 2750 gp | 4d4 |