Item: Monolith Mantle
Xiomorn taskmasters entrusted to oversee the vault builders’ titanic terraforming constructs often wore these crystal harnesses, which are fastened about the head and shoulders like a cloak.
Activate—Lithic Carapace 3 (concentrate, polymorph)
Frequency once per day
Effect The mantle encases your body in a shell of elemental stone and crystal, effectively transforming you into a Large battle form resembling a vault lifter. The transformation lasts for 1 minute or until you Dismiss the effect. While in this form, you gain the construct trait, as well as the following statistics and abilities:
AC = 20 + your level. Ignore your armor’s check penalty and Speed reduction.
30 temporary Hit Points
Speed 30 feet, fly 40 feet (when rotor is active)
Tremorsense 60 feet
Activate Rotor 1 (magical) You activate the carapace’s rotor, gaining a fly Speed of 40 feet and generating an aura in a 5-foot emanation. Any creature that enters or starts its turn in the aura takes 4d10 slashing damage with a DC 35 Basic Fortitude. On a critical success, your rotor is deactivated, and you lose your fly Speed and aura until you Activate Rotor again.
Special You have hands and can perform manipulate actions while in this form, as well as speak normally. You can cast spells while in this form, but you must succeed at a DC 5 Flat before attempting to Cast a Spell with the manipulate trait or the spell is lost.
You gain the following unarmed attacks, which are the only attacks you can Strike with. You’re trained with them. Your attack modifier is +27 and your damage bonus is +17. Your melee attacks are Strength-based, and your ranged attacks are Dexterity-based. If your corresponding unarmed attack modifier or damage bonus is higher, you can use it instead.
Melee 1 claw (magical, reach 10 feet), Damage 4d10 slashing
Ranged 1 crystal shard (earth, magical, range increment 100 feet), Damage 3d8 piercing
Activate—Protocol Override 2 (concentrate)
Frequency once per day
Effect You issue an order in Petran to all nearby constructs, with the effects of a 5th-rank Command spell (DC 37 Will). Mindless constructs can be affected, even if they’re otherwise immune to mental effects, and they take a –2 circumstance penalty to their saving throws.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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