Item: Jiang-Shi Bell
This ornate handbell creates a sonorous low-pitched tone when rung, as if sounding from a much larger bell than one carried in the hand. The bell is crafted of silver and polished to a reflective sheen, while the bell's wooden handle is carved with detailed images of various foodstuffs. You can Interact with a jiang-shi bell to brandish it against a jiang-shi vampire. If a jiang-shi gains the Fleeing condition as a result of a jiang-shi bell being brandished, they must run until they're at least 20 feet away. They take a -2 penalty to the Will save to any attempt to overcome their revulsion toward this object.
Activate—Phantom Banquet 2 (concentrate, manipulate, olfactory, visual)
Frequency once per day
Effect You ring the bell and create an illusory image of a delicious-looking banquet of food laid out on an altar in a 5-foot-square at any point within 30 feet of you that you can see. Any creature that must eat food to survive that's within 30 feet of the appearance of the illusory food must succeed at a DC 28 Will save or be so distracted by the food's sight and smell that they become Fascinated by it for 10 minutes.
This food's appearance can trigger any jiang-shi's bitter epiphany weakness; if the food does so, the jiangshi takes a –2 item penalty to their Will save to resist the effects of this weakness.
Trait Effects
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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