Item: Horned Hand Rests
These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair.
Activate 1 or 2 envision
Frequency once per minute
Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.
1 Your legchair draws force from its momentum. Until the end of this turn, if your legchair Strides, it deals 2d6 additional force damage on its next Strike and, on a critical success, pushes the target away by 5 feet.
2 Your legchair fires a beam of force from its ram horns. The target takes 4d6 force damage and must attempt a DC 22 Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage and is pushed 5 feet.
Failure The target takes full damage and is pushed 10 feet.
Critical Failure The target takes double damage and is pushed 20 feet.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Barding Saddle | 7 | Uncommon |
| Swiftmount Saddle | 7 | Uncommon |
| Horned Hand Rests (Greater) | 13 | Common |
| Aeon Stone (Crescent) | 6 | Uncommon |
| Aeon Stone (Gold Nodule) | 6 | Uncommon |
| Aeon Stone (Sprouting) | 6 | Uncommon |
| Aeon Stone (Western Star) | 6 | Uncommon |
| Bellflower Toolbelt | 6 | Rare |
| Bewitching Bloom (Magnolia) | 6 | Common |
| Bi-Resonant Wayfinder | 6 | Uncommon |
| Blast Foot | 6 | Common |
| Cassisian Helmet | 6 | Common |
| Charm of Resistance | 6 | Common |
| Choker of Elocution | 6 | Common |
| Chronicler Wayfinder | 6 | Uncommon |
| Clandestine Cloak | 6 | Uncommon |
| Crown of the Companion | 6 | Uncommon |
| Cryolite Eye | 6 | Rare |
| Everair Mask (Moderate) | 6 | Common |
| Goz Mask (Greater) | 6 | Common |