Item: Horned Hand Rests

Level6
Rarity
Common
Price225 gp
UsageWorn
PublicationPathfinder Lost Omens The Grand BazaarLegacy

These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair.

Activate 1 or 2 envision

Frequency once per minute


Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.

1 Your legchair draws force from its momentum. Until the end of this turn, if your legchair Strides, it deals 2d6 additional force damage on its next Strike and, on a critical success, pushes the target away by 5 feet.

2 Your legchair fires a beam of force from its ram horns. The target takes 4d6 force damage and must attempt a DC 22 Fortitude save.


Critical Success The target is unaffected.

Success The target takes half damage and is pushed 5 feet.

Failure The target takes full damage and is pushed 10 feet.

Critical Failure The target takes double damage and is pushed 20 feet.


Trait Effects

Companion: An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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