Item: Horn of the Aoyin

Level13
Rarity
Rare
Price-
UsageHeld in two hands
PublicationPathfinder Dark Archive (Remastered)

This musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, and hair as coarse as straw—and carved with fell symbols. If the horn of the aoyin's owner doesn't use the instrument's activation on sapient creatures at least once a day, the horn of the aoyin activates at some point of its own choosing on the owner, and the owner critically fails with no saving throw.

Activate—Cannibal Call 2 (auditory, emotion, incapacitation, magical, manipulate, mental)

Frequency once per hour

Requirements You're trained in Performance


Effect You blow the horn, creating a low growling sound. Creatures other than you in a 60-foot type:emanation must attempt a DC 30 Will save. Those who fail become overwhelmed with an animalistic rage and the urge to consume flesh for 1 round, or 1 minute on a critical failure. They indiscriminately attack the nearest target unaffected by the magic of the horn unless there are no such targets, at which point they set on each other. While affected, they gain a jaws unarmed attack that deals 1d8 piercing damage, deal an additional 2 damage with unarmed attacks, and lose the ability to use any weaponry. They also gain a +2 status bonus to saving throws against mental effects, can detect bleeding creatures and open wounds as an imprecise sense with a range of 30 feet, and gain a +10-foot status bonus to their Speed. Lastly, they take a –1 penalty to AC and are unable to use concentrate actions other than Seeking. Creatures who critically succeed are temporarily immune for 24 hours.


Craft Requirements A horn of the aoyin can be crafted only from a single aoyin horn. Crafting this object must be undertaken using tools soaked in the wielder's blood.


Trait Effects

Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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