Item: Euphorium

Level7
Rarity
Uncommon
CategoryOther
Price60 gp
UsageHeld in two hands
PublicationPathfinder #205: Singer, Stalker, Skinsaw Man

Activate 10 minutes (manipulate)


An alternative to the magical Serum Of Sex Shift, euphorium offers similar benefits with a gustatory twist. Euphorium generally takes the form of a light, fluffy cake decorated with overpoweringly sweet frosting and served with alchemically chilled ice cream.

Euphorium's effects begin to manifest as you consume it. With every bite of euphorium, you become a little more yourself. You can pause at any time, halting the transformation midway at a point you choose. In this case, the results persist for 24 hours before reverting slowly over the course of an additional hour, allowing you to approach the experience at your own pace.

The remaining dose of euphorium doesn't spoil (unless it's temporary due to another effect, such as the limitation of Quick Alchemy) but has no effect on anyone other than the person who initially began eating it. This allows you to restart your transformation when you feel comfortable in doing so. Restarting this way quickly restores reverted changes, letting you "pick up where you left off." Once you consume the final bite, the effect functions as if you'd activated a serum of sex shift.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Processed: An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action. Using Quick Alchemy to create a processed item takes 1 minute. If the item would take more than 3 actions to Activate, the time the item remains potent after you create it is equal to its activation time. For instance, a processed item that takes 10 minutes to Activate would remain potent for 10 minutes when created with Quick Alchemy instead of remaining potent only until the start of your next turn. This trait doesn't change other specifics of Quick Alchemy. You could, for example, use double brew to create two of the same processed item over the course of 1 minute.


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