Item: Crackling Bubble Gum (Moderate)

Level9
Rarity
Common
CategoryOther
Price150 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)Remaster

Activate1 (manipulate)


This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have a +2 item bonus to saving throws against auditory and sonic effects.

Effect: Crackling Bubble Gum

Secondary Effect 2 (sonic)


Effect You blow a bubble with the gum until it pops, after which it becomes inert. The pop deals 6d4 sonic to all creatures in a 15-foot cone with a DC 25 Basic Fortitude save. A creature that fails its save is also bound with sticky gum, taking a –10-foot item penalty to its Speed for 1 minute. The creature can remove the gum with a total of 3 Interact actions. These actions don't have to be consecutive, and other creatures can provide the actions as well.

Effect: Crackling Bubble Gum (Failure)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Lozenge: You Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can bite a lozenge for a secondary effect. The action this takes is noted in the item. As soon as this secondary effect is over, the lozenge is used up and its benefits for you end. You can drink elixirs, potions, and beverages with a lozenge in your mouth, but you can't benefit from more than one lozenge at a time. If you have two lozenges in your mouth at the same time, both become inert. You can also spit out a lozenge as a single action to end its effect and make it inert. A lozenge dissolves due to its alchemical ingredients, so it typically still works even if you don't have saliva.


Related Items

NameLevelRarityPrice
Energizing Pill10Uncommon180 gp
Galvanic Chew8Common75 gp
Poison Fizz (Lesser)8Common80 gp
Silver Crescent (Moderate)11Common235 gp
Poison Fizz (Moderate)12Common350 gp
Scholar's Drop6Common40 gp
Silver Crescent (Lesser)6Common35 gp
Crackling Bubble Gum (Greater)13Common450 gp
Crackling Bubble Gum (Lesser)5Common30 gp
Ginger Chew5Common28 gp
Cinnamon Seers4Common14 gp
Crackling Bubble Gum (Major)15Common1000 gp
Poison Fizz (Greater)15Common1000 gp
Silver Crescent (Greater)16Common1400 gp
Aurochs Jerky9Uncommon80 gp
Body Recovery Kit9Uncommon101 gp
Bottled Roc9Common140 gp
Brewer's Regret9Uncommon120 gp
Emetic Paste (Moderate)9Common120 gp
Hero Killer9Rare-