Item: Chime of Opening
This hollow dawnsilver tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times before it cracks and becomes useless.
Activate A Interact
Effect You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery check against the lock's DC, with a Thievery bonus of [[/r 1d20+13]]. This targets only one lock or binding at a time, so you might need to activate the chime multiple times to open a target with several forms of protection.
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