World Ender

Creature 16
rareHumanHumanoid
Perception +25
Skills Intimidation +28, Nature +27, Religion +25, Society +27
CHA +2
CON +7
DEX +3
INT +7
STR +4
WIS +3

AC 36; Fort +30, Ref +26, Will +28
HP 275
Resistances Fire 15
Speed 25 feet

Unlike most villains, world enders are unburdened by nuance. Their ultimate goal is simple, if lofty: destroy the world and everyone in it.


Villains pursue selfish and cruel goals, trampling over anyone in their way.


Melee Fist +27 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning plus 3d6 Fire
Melee Staff of Fire +28 (Magical, Two Hand D8), Damage 2d4+10 bludgeoning plus 3d6 Fire

Primal Prepared Spells DC 41, attack +33
Air Bubble(Rank 1)
Electric Arc(Rank 1)
Fleet Step(Rank 1)
Gouging Claw(Rank 1)
Gust of Wind(Rank 1)
Ignition(Rank 1)
Light(Rank 1)
Blazing Bolt(Rank 2)
Darkvision(Rank 2)
Enlarge(Rank 2)
Water Walk(Rank 2)
Earthbind(Rank 3)
Fireball(Rank 3)
Haste(Rank 3)
Slow(Rank 3)
Fly(Rank 4)
Wall of Fire(Rank 4)
Fiery Body(Rank 7)
Sunburst(Rank 7)
Desiccate(Rank 8)