World Ender
Creature 16rareHumanHumanoid
Perception +25
Skills Intimidation +28, Nature +27, Religion +25, Society +27
CHA +2
CON +7
DEX +3
INT +7
STR +4
WIS +3
AC 36; Fort +30, Ref +26, Will +28
HP 275
Resistances Fire 15
Speed 25 feet
Unlike most villains, world enders are unburdened by nuance. Their ultimate goal is simple, if lofty: destroy the world and everyone in it.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Melee Fist +27 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning plus 3d6 Fire
Melee Staff of Fire +28 (Magical, Two Hand D8), Damage 2d4+10 bludgeoning plus 3d6 Fire
Primal Prepared Spells DC 41, attack +33
Air Bubble(Rank 1)
Caustic Blast(Rank 1)
Electric Arc(Rank 1)
Fleet Step(Rank 1)
Gentle Landing(Rank 1)
Gouging Claw(Rank 1)
Gust of Wind(Rank 1)
Ignition(Rank 1)
Light(Rank 1)
Blazing Bolt(Rank 2)
Darkvision(Rank 2)
Enlarge(Rank 2)
Floating Flame(Rank 2)
Revealing Light(Rank 2)
Water Walk(Rank 2)
Earthbind(Rank 3)
Fireball(Rank 3)
Haste(Rank 3)
Slow(Rank 3)
Fly(Rank 4)
Unfettered Movement(Rank 4)
Wall of Fire(Rank 4)
Magic Passage(Rank 5)
Wall of Stone(Rank 5)
Chain Lightning(Rank 6)
Fiery Body(Rank 7)
Sunburst(Rank 7)
Volcanic Eruption(Rank 7)
Desiccate(Rank 8)
Punishing Winds(Rank 8)