Vincuvicar
Creature 18uncommonEvilFiendLawfulUnholyVelstrac
Perception +32; Greater Darkvision, Truesight (painsight)
Skills Acrobatics +31, Athletics +35, Crafting +29, Deception +32, Intimidation +34, Medicine +32, Religion +30, Stealth +31, Survival +30
CHA +6
CON +6
DEX +6
INT +5
STR +9
WIS +6
AC 42; Fort +32, Ref +28, Will +30
HP 333 regeneration 25 (deactivated by holy or silver)
Weaknesses Holy 20, Silver 20
Speed 25 feet
Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.
Vincuvicar Thrones
Each vincuvicar possesses a personal, spiked iron throne—a symbol of authority. This iron throne is an object with Hardness 20 and 500 Hit Points. If a vincuvicar's throne is destroyed, the velstrac must return to the Shadow Plane to acquire or construct a replacement.
Melee War Flail +35 (Disarm, Magical, Sweep, Trip, Unholy), Damage 2d6 bleed plus 3d10+17 Bludgeoning
Melee Animated Manacles +32 (Magical, Unholy), Damage 3d8+8 piercing plus 2d6 Bleed
Divine Innate Spells DC 40, attack +32
Command(Rank 1)
Daze(Rank 1)
Sigil(Rank 1)
Darkness (At Will)(Rank 2)
Discern Lies (Constant)(Rank 4)
Divine Wrath(Rank 4)
Mind Probe(Rank 5)
Prying Eye(Rank 5)
Teleport(Rank 6)
True Seeing (Constant)(Rank 6)
Mind Blank(Rank 8)
Greater Darkvision
Telepathy 100 feet
Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 25 (Deactivated by Holy or Silver)
Attack of Opportunity