Narseigus Wormcaller
Creature 11uniqueDwarfEvilHumanoidLawful
Perception +20; Darkvision, Tremorsense
Skills Acrobatics +18, Athletics +19, Deception +24, Diplomacy +24, Intimidation +24, Nature +22, Occultism +22, Survival +20
CHA +6
CON +4
DEX +1
INT +3
STR +2
WIS +3
AC 31; Fort +21, Ref +18, Will +24
HP 140
Speed 20 feet, Burrow 20 feet, Climb 20 feet
Melee Staff +20 (Magical, Two Hand D8), Damage 2d4+8 Bludgeoning
Melee Tail +25 (Reach 10), Damage 1d10+13 Bludgeoning
Occult Spontaneous Spells DC 30, attack +24
Alarm(Rank 1)
Chill Touch(Rank 1)
Command(Rank 1)
Daze(Rank 1)
Grim Tendrils(Rank 1)
Magic Missile(Rank 1)
Read Aura(Rank 1)
Shield(Rank 1)
Soothe(Rank 1)
Telekinetic Hand(Rank 1)
True Strike(Rank 1)
Blur(Rank 2)
Darkness(Rank 2)
Dispel Magic(Rank 2)
Invisibility(Rank 2)
Translate(Rank 2)
Vomit Swarm(Rank 2)
Haste(Rank 3)
Locate(Rank 3)
Slow(Rank 3)
Vampiric Touch(Rank 3)
Enervation(Rank 4)
Translocate(Rank 4)
Dominate(Rank 6)
Feeblemind(Rank 6)
Sorcerer Bloodline Spells DC 30, attack +22
Tentacular Limbs(Rank 1)
Aberrant Whispers(Rank 3)
Unusual Anatomy(Rank 5)
Tremorsense (Imprecise) 10 Feet
+2 Status to All Saves vs. Magic
Light Blindness