Hellknight Signifer

Creature 7

Source Pathfinder Lost Omens Cheliax, Infernal InheritanceRemaster

commonHumanHumanoid
Perception +16
Skills Athletics +16, Deception +15, Intimidation +18, Religion +17, Society +14
CHA +4
CON +3
DEX +2
INT +2
STR +4
WIS +6

AC 24; Fort +15, Ref +12, Will +18
HP 115
Resistances Mental 5, Slashing 3
Speed 25 feet

The average Hellknights' most distinguishing piece of apparel is their fearsome plate armor, but the signifer's most infamous attire is their mask. The signifer's mask, notable for its lack of eyeholes, renders the wearer incognito while still evoking fear in their enemies. Unlike other Hellknights, signifers rely on more than physical might, instead blending powerful magic to augment their abilities or wrack their opponents' minds. Through using spells with mental effects to break their opponents' resolves or by summoning unholy creatures to their sides to bolster their numbers, signifers manipulate the battlefield in unique ways.


The word "Hellknight" is enough to strike fear into even the most seasoned of veterans. When even one Hellknight enters a town, many cower in their homes, praying that the feared soldier has no business with them. Hellknights are easily identified by their unique armor, among the most iconic in all of Golarion. Decorated with fearsome adornments, the individual Hellknight's goals are clear since those enhancements are the very things that identify their order. Donning this armor without the title of Hellknight is a foolish endeavor, as the punishment for doing so will often yield a fate worse than death.

Joining the ranks of the Hellknights is no small matter either. A trial by fire is an understatement, for they must best a devil in a duel, and their victory must be witnessed by a Hellknight in good standing. Once initiated, the requirement for Hellknights of all orders is to steadfastly uphold the Measure and the Chain, a two-faceted approach to their edicts. The Measure is a series of laws that the Hellknights believe all humanoids should adhere. The Chain is the three-pronged approach that they take to enforce the Measure: order, discipline, and mercilessness. The laws within the Measure and how they focus on them through the lens of the Chain is how Hellknights have earned their fearsome reputation.


Melee Composite Longbow +14 (Deadly d10, Magical, Propulsive, Reload 0, Volley 30 ft.), Damage 1d8+6 Piercing
Melee Morningstar +16 (Versatile P), Damage 1d6+8 Bludgeoning
Melee Fist +15 (Agile, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning

Divine Prepared Spells DC 25, attack +17
Bane(Rank 1)
Command(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Divine Lance(Rank 1)
Enfeeble(Rank 1)
Fear(Rank 1)
Message(Rank 1)
Shield(Rank 1)
Heroism(Rank 3)
Divine Wrath(Rank 4)

+1 Status to All Saves vs. Mental
+2 Status to All Saves vs. Visual

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