Conqueror Worm
Creature 21rareAberrationEvilUnholy
Perception +37; Greater Darkvision, Tremorsense, Truesight
Skills Arcana +37, Athletics +39, Deception +41, Diplomacy +39, Intimidation +41, Occultism +39, Religion +35, Society +41
CHA +10
CON +7
DEX +5
INT +10
STR +10
WIS +6
AC 46; Fort +35, Ref +32, Will +38
HP 460
Resistances Acid 20
Weaknesses Holy 20, Piercing 20
Speed 40 feet, Burrow 30 feet
Melee Jaws +39 (Acid, Magical, Reach, Reach 20, Unarmed), Damage 4d10+18 piercing plus 2d6 Acid
Occult Spontaneous Spells DC 48, attack +38
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Mage Hand(Rank 1)
Magic Missile(Rank 1)
Mindlink(Rank 1)
Sanctuary(Rank 1)
Shield(Rank 1)
Telekinetic Projectile(Rank 1)
True Strike(Rank 1)
Ventriloquism(Rank 1)
Death Knell(Rank 2)
Dispel Magic(Rank 2)
Misdirection(Rank 2)
Status(Rank 2)
Telekinetic Maneuver(Rank 2)
Dream Message(Rank 3)
Enthrall(Rank 3)
Hypercognition(Rank 3)
Nondetection(Rank 3)
Confusion(Rank 4)
Dimension Door(Rank 4)
Modify Memory(Rank 4)
Outcast's Curse(Rank 4)
Mind Probe(Rank 5)
Sending(Rank 5)
Subconscious Suggestion(Rank 5)
Synesthesia(Rank 5)
Dominate(Rank 6)
Feeblemind(Rank 6)
Scrying(Rank 6)
Zealous Conviction(Rank 6)
Possession(Rank 7)
Project Image(Rank 7)
Warp Mind(Rank 7)
Discern Location(Rank 8)
Mind Blank(Rank 8)
Unrelenting Observation(Rank 8)
Foresight(Rank 9)
Overwhelming Presence(Rank 9)
Telepathic Demand(Rank 9)
Fabricated Truth(Rank 10)
Time Stop(Rank 10)
Occult Innate Spells DC 48, attack +38
Mind Reading (At Will)(Rank 3)
Air Walk (Constant)(Rank 4)
Dominate(Rank 6)
True Seeing (Constant)(Rank 6)
Greater Darkvision
Tremorsense (Imprecise) 100 feet
Telepathy 200 feet
Constant Spells
Improved Grab