Ursine Avenger Hood

All archetypes

Some items inherit their magic not through an intentional spell or ritual but through generations of use and belief, slowly accumulating power and intent from those around them. The Ursine Avenger Hood is such an item. After defeating a powerful cave bear, the Ulfen hunter Baruk shaped the bear's head and fur into a helm and cape for himself. Baruk later fell in battle against a linnorm, successfully slaying the beast before succumbing to its death curse. His helm, soaked in the blood of man and linnorm and saturated with the magic of the linnorm's curse, was claimed by Baruk's daughter, who often told stories about the helm giving her a bear's strength and ferocity, though it was unclear at the time whether this was a boast.

Over many generations, the magic of the hood was proven true, and more than that, the magic continued to grow and evolve with ever-more-ursine attributes. As the belief and power of each new wearer soaked into the hood, the artifact's potential has continued to grow. Now, those who bond with the generational artifact will discover that the Ursine Avenger Hood continues to grow in power alongside them.

Ursine Avenger Hood Item 2

  • Unique
  • artifact
  • invested
  • primal

A gift passed from warrior to warrior, this cowl is made from a cave bear's skull and fur. Once invested, the wearer gains a +1 item bonus to Nature checks to Command An Animal, which increases to +2 if the animal is a bear. The wearer of the hood feels a constant longing for the wilderness and wild places and takes a –1 item penalty to all Diplomacy checks to Gather Information or Make An Impression if they go more than 5 days inside a large town or city without spending at least 4 hours in the wilderness.

Destruction Soak the Ursine Avenger Hood in the blood of a linnorm that is at least 16th level and then burn it in a fire that uses only oak and chrysanthemum as fuel.

Ursine Avenger Hood

Source: Pathfinder Treasure Vault (Remastered)

Ursine Avenger Form Feat 2

  • archetype
  • morph
  • primal

You draw the Ursine Avenger Hood over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear. In your ursine form, you gain a jaws unarmed attack that deals 1d8 piercing damage and a claws unarmed attack that deals 1d6 slashing damage and has the agile trait. Both unarmed attacks are in the brawling group. You lose the ability to speak complex sentences while transformed and can only communicate through grunts and gestures; this prevents you from using effects that require a shared or spoken language until you revert back to your non-hybrid form. You can use this action while transformed to remove the hood and return to your original form.


Source: Pathfinder Treasure Vault (Remastered)

Senses Of The Bear Feat 4

  • archetype

While in ursine form, you gain low-light vision and scent (imprecise) 30 feet. If you already had low-light vision, you instead gain darkvision.


Source: Pathfinder Treasure Vault (Remastered)

Bear Hug Feat 6

  • archetype

Requirements Your last action was a successful claw Strike.


You snatch at your opponent with your claws, pulling them close in a ferocious bear hug. You make another claw Strike against the same target. If this Strike hits, the target is also Grabbed.

Source: Pathfinder Treasure Vault (Remastered)

Call Ursine Ally Feat 8

  • archetype
  • primal

Frequency once per hour


You can cast a 3rd-rank Summon Animal as an innate spell, but only to summon a Black Bear. At 10th level, the summon animal spell is heightened to 4th level, and you can summon a Grizzly Bear. At 12th level, your summon animal innate spell is heightened to 5th level, and you can summon a Polar Bear. At 14th level, it's heightened to 6th level, and you can summon a Cave Bear.

Source: Pathfinder Treasure Vault (Remastered)

Bear Empathy Feat 10

  • archetype
  • primal

You have a magical affinity for bears and can speak to them through sounds and body language. You can communicate with all bears, as well as other ursine creatures at the GM's discretion.


Source: Pathfinder Treasure Vault (Remastered)

Great Bear Feat 12

  • archetype

Frequency once per hour


When you transform, you can take on a bear's bulk and size. You can spend an additional action when using Ursine Avenger Form to gain the effects of a 1st-rank Enlarge spell, which lasts for the spell's normal duration or until you leave your Ursine Avenger Form, whichever comes first.

Source: Pathfinder Treasure Vault (Remastered)

Terrible Transformation Feat 14

  • archetype

You let out a mighty roar as part of your transformation. When you use Ursine Avenger Form, you can make an Intimidation check to Demoralize against each enemy within 30 feet that can see you, and you don't take a penalty to your Demoralize check if the creature doesn't understand your language.


Source: Pathfinder Treasure Vault (Remastered)

Fearsome Fangs Feat 16

  • archetype

Your claws and jaws are brutally powerful and efficient, even by ursine standards. The base damage of your jaws unarmed attack from Ursine Avenger Form increases to 1d12. The base damage of your claws unarmed attack from Ursine Avenger Form increases to 1d8.


Source: Pathfinder Treasure Vault (Remastered)

Mighty Bear Feat 18

  • archetype

The power of the bear within you can expand your physical presence even further. The Enlarge spell you cast with your Great Bear feat is heightened to 4th level.


Source: Pathfinder Treasure Vault (Remastered)

Immortal Bear Feat 20

  • archetype

Your body thrums with the primal vitality of the greatest of the ursine beasts. When in Ursine Avenger Form, you gain fast healing 5.


Source: Pathfinder Treasure Vault (Remastered)

Ursine Avenger Hood Feats