Pure Legion Enforcer

All archetypes

  • Uncommon

Pure Legion enforcers stand against the encroachment of religion into Rahadoum. You sniff out illegal divine magic and take care of those who carry it into your country. To protect yourself and carry out your duties, you ward yourself against gods-given abilities. Outside of Rahadoum, you probably still find the divine to be distasteful but are not obliged to destroy it at all costs.

Additional Feats: 2nd Godless Healing, Mortal Healing; 7th Paragon Battle Medicine

Pure Legion Enforcer Dedication Feat 6

  • Uncommon
  • archetype
  • dedication

Prerequisites member of the Pure Legion


You are sworn to uphold the Laws of Mortality within the borders of Rahadoum. As part of your commissioning, you learned about the different types of worship and divine magic that you might encounter. You become trained in Intimidation and Religion. If you are already trained in one or both of these skills, you become an expert in that skill. If you are already an expert in both skills, you become trained in a skill of your choice.

You also gain the Recognize Spell skill feat. Whenever you attempt to recognize a divine spell, you always learn it is divine and gain a +2 circumstance bonus to the Religion skill check.

Finally, you gain the following edicts and anathema. Knowingly committing acts that violate the anathema result in you losing access to abilities granted by this archetype, as determined by your GM. You can regain these lost abilities by spending an appropriate amount of time rededicating yourself to the Pure Legion, typically by donating an amount equal to 20 gp × your level to appropriate causes and eschewing all divine magic (including spells cast by others) for at least 1 day.

Edicts confiscate, contain, or destroy all divine objects in Rahadoum; drive out divine casters from Rahadoum

Anathema use divine abilities, items, or spells; permit proselytizing of religion in Rahadoum; worship a deity

Source: Pathfinder Lost Omens Hellfire Dispatches


Edict Of Mortality Feat 8

  • archetype
  • auditory
  • linguistic

You recite an excerpt of the Laws of Mortality, often the first law: "Let no mortal be beholden to a god." Attempt an Intimidation check against all enemies within 60 feet that worship a deity, comparing your result against each target's Will DC. Targets are then temporarily immune to your use of this ability for 24 hours.


Critical Success The target becomes Frightened 2. Until the start of your next turn, if the target attempts to Cast a Spell with the divine trait, it must succeed at a DC 7 Flat or the action is lost.

Success As critical success, but Frightened 1, and the DC of the DC 5 Flat is 5.

Effect: Edict Of Mortality

Source: Pathfinder Lost Omens Hellfire Dispatches


Unassailable Enforcer Feat 8

  • archetype

Your faith in the Pure Legion protects you from spiritual harm. You gain resistance to spirit damage equal to half your level. This resistance is doubled if the effect that caused the damage has the holy or unholy trait.


Source: Pathfinder Lost Omens Hellfire Dispatches


No Gods, Only Mortals! Feat 10

  • archetype

Frequency once per 10 minutes

Trigger You successfully Recognize a Spell with the divine trait.


You order the caster to stop their spellcasting. Attempt an Intimidation check to counteract the triggering spell, using half your level rounded up as the counteract rank.

Source: Pathfinder Lost Omens Hellfire Dispatches


Traces Of The Divine Feat 10

  • archetype
  • exploration

You can detect those who use divine magic like an additional sense. You gain a +2 circumstance bonus to Perception checks to Seek and Survival checks to Track creatures that can cast divine spells. In addition, you automatically succeed at the flat check to target a Concealed creature that can cast divine spells, and the flat check to target a Hidden creature that can cast divine spells is reduced to DC 5.


Source: Pathfinder Lost Omens Hellfire Dispatches


Shake Off The Gods Feat 12

  • archetype
  • concentrate

Requirements You're under an effect with the divine trait that required a saving throw.


Your trust in the Pure Legion rushes forth as you fight off the influence of a god. You can attempt a new saving throw against the required effect with a +2 status bonus to the save. You can't get a worse result than your original saving throw.

Source: Pathfinder Lost Omens Hellfire Dispatches


Throttle The Divine Feat 14

  • archetype
  • misfortune

You grasp the godly by their throats and damage their connection to their deities. When you have a creature Grabbed, it must roll its flat check to use manipulate actions with the divine trait twice and take the worse result. Each time it attempts such an action while you have it grabbed, you tighten your grip further, dealing bludgeoning damage equal to 2d6 + your Strength modifier to that target.


Source: Pathfinder Lost Omens Hellfire Dispatches


Wrath Against The Divine Feat 16

  • archetype

You channel your commitment to removing the divine from the world as you recite the Laws of Mortality. Strike a foe that can cast divine spells. The Strike deals two extra weapon damage dice. The target must also attempt a Will save against your class DC. On a failure, it loses its highest-rank available divine spell prepared or its highest unused spell slot to cast a divine spell. If it has multiple spells at its highest rank available, it randomly selects which spell is lost. On a critical failure, it also can't cast divine spells until the start of your next turn.


Source: Pathfinder Lost Omens Hellfire Dispatches


Repelling Enforcer Feat 18

  • archetype

Your conviction reflects damage from the divine. Whenever you are dealt damage by a creature that can cast divine spells, that creature takes 5d6 spirit damage that ignores any resistance to spirit damage the creature has (but not immunity).


Source: Pathfinder Lost Omens Hellfire Dispatches


Mortal Possibility Feat 20

  • archetype

You made yourself into a paragon of mortality and prove that deities aren't needed to achieve greatness. Choose a skill you have master proficiency in. You become legendary in that skill. In addition, you gain a skill feat of your choice for that skill. The first time each day that you succeed at a skill check with that skill, you gain a +3 status bonus to your next skill check of any skill within the next hour.


Source: Pathfinder Lost Omens Hellfire Dispatches


Pure Legion Enforcer Feats