Golden Legionnaire
The home guard of the Eagle Knights, the Golden Legion patrols the cities, towns, roads and byways of Andoran, protecting and serving the people alongside the nation's armed forces. In peacetime, the Legion conducts vigilant border patrols, particularly in far-flung areas, and responds to natural disasters or dangerous incursions of fey, werecreatures, and bandits. With the outbreak of open hostilities, however, the Legion has been called to the borders of the nation, building fortifications, training village militia, and responding to cross-border sorties by Chelaxian forces. Stretched thin across the country's entire western border, the Legion has also sacrificed precious frontline personnel to form the Platinum Wing, a new regiment dedicated to developing innovative weapons, such as firearms, to deploy on the battlefield.
Ideal Golden Legion recruits are those who see the good within the principles of Andoran and selflessly dedicate their lives to preserving it. Often levelheaded and thoughtful in temperament, Golden Legionnaires typically bring a stabilizing influence to the battlefield or a council chamber. The Legion has also been instrumental in ensuring that troops on the front lines are well supplied with materials from across the nation.
The outbreak of open war with Cheliax has posed many difficulties for Legionnaires. Many officers worry about the effects that prolonged warfare will have on Andoran's way of life. Members of the Legion, with their responsibility for supply lines, see firsthand how the effort taxes the country's resources. Many also fear that the paranoia and aggression that run rampant in the country undermines the integrity of the Common Rule and the concern that most Andorens once held for their neighbors. Timely Legion patrols have saved the lives of more than one nephilim accused of being a Chelaxian spy in the country's western reaches. While Legionnaires routinely dealt with bandits and corrupt officials in the past, intervening in the attitudes and behaviors of their fellow citizens can be demoralizing.
Within the ranks of the Legion, tension bubbles between the Platinum Wing and the rest of the cohort. Wing members, while concerned with safety, prioritize innovation over more traditional methods of warfare. Many Legion veterans question the Platinum Wing's proliferation of firearms and Godsrain artifacts throughout Andoran.
Additional Feats: 6th Armor Specialist; 8th Reactive Strike, Reflexive Shield, Shield Warden; 18th Improved Reflexive Shield, Shield Of Grace
Golden Legionnaire Dedication Feat 4
Prerequisites trained in heavy armor
Access You're invited by a current member of the Eagle Knights or the People's Council.
You're a wall of metal standing against the tide of Andoran's enemies. When you Raise a Shield, you also gain your shield's circumstance bonus to your Fortitude DC against attempts to Grapple, Reposition, or Shove you. You also gain the Additional Lore general feat for Warfare Lore. If you were already trained in Warfare Lore, you also become trained in a Lore skill of your choice.
Special You can take this dedication even if you haven't taken more than two non-dedication feats from the Eagle Knight archetype.
Source: Pathfinder Lost Omens Hellfire Dispatches
Commitment To Protection Feat 6
You attempt to guide an ally into a more defensive pose against a particular danger. Attempt a Warfare Lore check against the hard DC for the level of a creature or hazard you can see. An ally of your choice within 30 feet gains an effect based on the outcome. If you're legendary in Warfare Lore, when you roll a failure or critical failure, you get a success instead.
Critical Success The ally gains a +2 circumstance bonus to AC against the target creature's or hazard's next attack.
Success As critical success, but the bonus is +1.
Critical Failure The ally takes a –1 circumstance penalty to AC against the target creature's or hazard's next attack.
Source: Pathfinder Lost Omens Hellfire Dispatches
Legion's Aim Feat 6
Long hours of experimentation with the Platinum Wing have familiarized you with experimental weaponry. You have familiarity with martial firearms and alchemical bombs, treating them as simple weapons for the purposes of proficiency. You ignore the penalty for making ranged attacks within your second range increment with alchemical bombs. You gain access to uncommon firearms and alchemical bombs.
Source: Pathfinder Lost Omens Hellfire Dispatches
Polished Distraction Feat 6
Requirements You aren't in dim light or darkness.
You take pride in the sheen of your armor, and how useful it is at distracting your enemies when you reflect light from it. Creatures within a 5-foot emanation that can see you must attempt a Fortitude save against your class DC. Once a creature attempts a save against this effect, it's temporarily immune for 24 hours.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round and dazzled for 2 rounds.
Critical Failure The creature is blinded for 2 rounds and dazzled for 1 minute.
Source: Pathfinder Lost Omens Hellfire Dispatches
Armed And Armored Feat 8
You're used to juggling defensive equipment and your firearms. You can Interact to reload a weapon using the hand holding your shield.
Source: Pathfinder Lost Omens Hellfire Dispatches
Commitment To Valor Feat 8
Trigger You would gain the Fleeing condition.
While fear might distract you from your duty, it'll never cause you to abandon it. Instead of becoming fleeing, you become Stupefied 1 for as long you would be fleeing. If you have the frightened condition, decrease its value by 1.
Source: Pathfinder Lost Omens Hellfire Dispatches
Crack Retort Feat 10
You can use Reactive Strike with a loaded firearm you're wielding. The triggering creature must be within 5 feet of you for you to do so.
Source: Pathfinder Lost Omens Hellfire Dispatches
Hell Lancer Shot Feat 10
Make a ranged Strike with a firearm against a fiend, ignoring the fiend's Concealed condition and any lesser cover. If this Strike hits, you gain a circumstance bonus to damage equal to twice the number of weapon damage dice. This counts as two attacks when calculating your multiple attack penalty.
Source: Pathfinder Lost Omens Hellfire Dispatches
Lasting Protection Feat 10
When you use Commitment To Protection, the effects on your ally apply to all attacks the creature or hazard makes until the beginning of your next turn.
Source: Pathfinder Lost Omens Hellfire Dispatches
Commitment To Vigilance Feat 14
Your foes find it difficult to maneuver around you without attracting your attention. While in this stance, all spaces within your melee reach are difficult terrain for your enemies.
Source: Pathfinder Lost Omens Hellfire Dispatches
Watch Your Back (Golden Legionnaire) Feat 14
You shout a warning to an ally about encroaching foes. Choose a target ally within 60 feet. Until the beginning of your next turn, the target can't be Off Guard due to flanking.
Source: Pathfinder Lost Omens Hellfire Dispatches
Officer's Protection Feat 16
When you use Commitment To Protection, you can target all allies within 30 feet. If you have Lasting Protection, the effects on all allies apply until the beginning of your next turn.
Source: Pathfinder Lost Omens Hellfire Dispatches
No Need To Fear Feat 18
Trigger You or an ally within 60 feet attempts a saving throw against a fear effect.
With a simple reminder of perseverance, you bolster the bravery of yourself and your allies. You attempt to counteract the triggering effect with a Warfare Lore check, using half your level rounded up as the counteract rank.
Source: Pathfinder Lost Omens Hellfire Dispatches
Golden Legionnaire Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Golden Legionnaire Dedication | 4 | Uncommon | |
| Commitment to Protection | 6 | Common | |
| Legion's Aim | 6 | Uncommon | |
| Polished Distraction | 6 | Common | |
| Armed And Armored | 8 | Common | |
| Commitment to Valor | 8 | Common | |
| Crack Retort | 10 | Common | |
| Hell-Lancer Shot | 10 | Common | |
| Lasting Protection | 10 | Common | |
| Commitment to Vigilance | 14 | Common | |
| Watch Your Back (Golden Legionnaire) | 14 | Common | |
| Officer's Protection | 16 | Common | |
| No Need to Fear | 18 | Common |