Feat: Telekinetic Slip

Frequency once per day

Trigger Your turn begins, and you're Grabbed or Restrained.


A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to Escape from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall Unconscious.