Feat: Surgical Shock
With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly. Attempt a Medicine check against the Fortitude DC of a target within your reach. The result of your check determines the severity of the condition you inflict.
Critical Success The target is either Clumsy 3 or Stupefied 3 until the end of your next turn. The target is then immune to Surgical Shock for 1 hour.
Success As critical success, but the target is either Clumsy 2 or Stupefied 2.
Failure The target is minorly inconvenienced. You gain a +1 circumstance bonus to the next attack action you attempt against it before the end of your turn.
Effect: Surgical Shock (Failure)
Critical Failure The target is unaffected and you overextend yourself, triggering reactions as if you had used a manipulate action.