Feat: Seize an Advantage
Requirements Your last action this turn was to attempt a Dirty Trick against a foe.
You take any momentary advantage you can when fighting dirty. You make a ranged Strike or Interact to Reload; doing so does not trigger any reactions from the required foe. If you succeeded or critically succeeded on your Dirty Trick, making ranged attacks and Interacting to Reload do not trigger reactions from that foe for as long as they remain Clumsy because of your Dirty Trick.