Feat: Sabotage
Requirements You have a free hand.
You subtly damage others' equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can't take the item below its Broken Threshold.
Critical Success You deal damage equal to 4 x your Thievery proficiency bonus.
Success You deal damage equal to double your Thievery proficiency bonus.
Critical Failure The item is temporarily immune to your Sabotage for 1 day.