Feat: Irradiate

You exude an aura of radiation, making everyone around you ill. All creatures in a 15-foot emanation must succeed at a Fortitude save or become Sickened 1. On a critical failure, they're also Fatigued for 1 minute. You're immune to your own radiation. The value of this sickened condition increases by 1 for every 5 levels you have beyond 6th.

Awakening You become more efficient at exuding this aura of radiation. The radius of the emanation becomes 60 feet.

Awakening Your radiation becomes more potent. Creatures in the area take an additional 1d4 poison damage for every 2 levels you have, with a Basic Fortitude save (roll this Fortitude save once and apply it to both the damage and the sickened condition).