Feat: Following Smite
Requirements Your last action was a Strike made with a weapon or unarmed attack empowered by Herald's Weapon.
You call upon your deity's power and channel it through your weapon. The creature you hit in your previous action must attempt a Reflex saving throw against the higher of your class DC or your spell DC.
Critical Success The target is unaffected.
Success The target takes spirit damage equal to half your level.
Failure The target takes spirit damage equal to your level and is knocked Prone.
Critical Failure The target takes spirit damage equal to twice your level, is knocked prone, and becomes Clumsy 1 until the beginning of your next turn.