Feat: Debilitating Bomb

You can add a crystalline additive to an alchemical bomb to have it undermine your enemy. Choose Dazzled, Deafened, Off Guard, or a –5-foot status penalty to Speeds. If the attack with the bomb hits, in addition to the bomb's normal effects, the target must succeed at a Fortitude saving throw or take that effect until the start of your next turn. Use your class DC for this saving throw, even if someone else throws the bomb.