Feat: Crosscurrent Counter
Trigger You become Grabbed or Restrained by a creature.
You counter the creature with the power of elemental water, a tendril of it encasing your limb or weapon. You attempt an Athletics check to Grapple the triggering creature, even if it's outside your reach or you don't have a free hand. If you succeed, you also remove the triggering condition, and the tendril of water pulls the creature adjacent to you before dissipating.