Feat: Cannonball Fall
You've learned how to make a quick descent with a sudden stop—directly on an enemy. You intentionally fall onto an enemy within 10 feet of you horizontally and can accurately target them from up to a height equal to 5 feet times your level. You take damage as normal; the enemy must attempt a Reflex save against your class DC with the following results, instead of the usual rules for falling on a creature. If an ability reduces the amount of damage you take from falling, the enemy's damage is based on the damage you would have taken before that reduction. In addition, if you have a means of controlling your descent, such as holding onto a rope or sliding down an adjacent wall, you do not land Prone even if you take damage from the fall.
Critical Success The enemy takes no damage.
Success The enemy takes bludgeoning damage equal to one-quarter the falling damage you took.
Failure The creature takes bludgeoning damage equal to half the falling damage you took and is knocked prone.
Critical Failure The creature takes the same amount of bludgeoning damage you took from the fall, is knocked prone, and is Stunned 1.