Item: Wand of Teeming Ghosts (2nd-Rank)
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Activate Cast A Spell
Frequency once per day, plus overcharge
Effect You cast False Vitality at 2nd-rank. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any temporary Hit Points from false vitality, and you can use the following action.
Activation F (concentrate)
Trigger You successfully impart the Frightened 1 condition to a creature
Requirements You have at least 1 temporary Hit Point from false vitality
Effect You end false vitality and increase the creature's frightened condition value to 2.
Craft Requirements Supply a casting of false vitality at 2nd-rank.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Wand: A wand contains a single spell which you can cast once per day.
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|---|---|---|---|
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| Wand of Dazzling Rays (3rd-rank) | 8 | Common | 500 gp |
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| Wand of Mental Purification (1st-rank) | 4 | Common | 110 gp |
| Wand of Mental Purification (3rd-rank) | 8 | Common | 500 gp |