Item: Vermin Repellent Agent (Greater)
Activate 3 Interact
This specialized cream serves as a repellent to stave off insects.
The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms.
Once applied to your skin, the repellent grants you a +3 item bonus to Fortitude saving throws against poisons for 4 hours.
Effect: Vermin Repellent Agent
In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a DC 29 Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute.
Critical Success The creature can act normally.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is frightened 2 and Fleeing.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
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|---|---|---|---|
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