Item: Telekinetic Converters

Level12
Rarity
Rare
Price1950 gp
UsageWorngloves
PublicationPathfinder Adventure Path: Gatewalkers

Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they normally cast to pure psychic intention. When you Cast a Spell using the telekinetic converters, you substitute any spoken words for simple thoughts, granting the subtle trait to the spell you're casting.


Activate—Mental Fling 2 (manipulate)

Requirements You have a spellcasting class feature and you can cast cantrips

Effect You cast Telekinetic Projectile as an occult cantrip, heightened to a spell rank equal to half your level rounded up.


Activate—Mind Over Matter 2 (manipulate)

Requirements You have a spellcasting class feature and have an unexpended spell slot of 5th rank or higher

Effect You cast your choice of Telekinetic Haul or Telekinetic Maneuver as a 5th-rank occult spell, consuming one of your unexpended spell slots of the same rank as if you had used it to cast the spell.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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