Item: Skyfang Crystal

Level12
Rarity
Rare
Price2000 gp
UsageWorn
PublicationPathfinder Season of Ghosts Hardcover Compilation

A skyfang crystal appears as a softly glowing length of blue crystal shaped like a gently curved fang; it's typically affixed to a short length of chain, allowing it to be worn as a necklace or wrapped around a forearm. The light it sheds is equal in strength to that of a candle; it can't be extinguished but can be blocked simply by wrapping the crystal in cloth, wearing it under clothing, or keeping it in a container. The first of these magical crystals was believed to have been created by a dying dragon who'd spent her life fighting against evil spirits. She plucked a dozen of her smallest teeth from her jaw and offered them to her 12 most trusted allies so that they could continue to track down evil spirits and remain protected as they did so, even after she was gone.

As long as you have a skyfang crystal invested, you gain mental resistance 10. If you're unholy, you're Enfeebled 2 while you have a skyfang crystal invested.

Activate—Seek the Unholy 2 (concentrate, manipulate)

Frequency once per day


Effect You touch the skyfang crystal to your brow and utter the name of a specific fiend or spirit you seek. If the target is on the same plane as you, the skyfang crystal pulses stronger with light when you face in the approximate direction of the named creature, allowing you to Track that creature. The DC for this check is equal to the creature's Will DC, and you can use Occultism, Religion, or Survival to attempt the check. As long as you're tracking this fiend or spirit, you gain a +2 item bonus to saving throws against effects that creature generates. This effect persists until you activate the skyfang crystal again to track a different target.

Effect: Skyfang Crystal


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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