Item: Skinstitch Salve

Level7
Rarity
Common
CategoryPotion
Price55 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2

This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.

Activate—Administer Stitch 1 (manipulate)


Effect You Administer First Aid without requiring Healer's Toolkit. You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch salve's Medicine modifier of [[/r 1d20+13]] instead of your own.

Activate—Stitch Wounds F (manipulate)


Trigger You Treat Wounds or use Battle Medicine

Effect You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.

Effect: Skinstitch Salve


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.


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