Item: Skinstitch Salve

Level7
Rarity
Common
CategoryPotion
Price55 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2Remaster

This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.

Activate—Administer Stitch 1 (manipulate)


Effect You Administer First Aid without requiring Healer's Toolkit. You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch salve's Medicine modifier of 1d20+13 instead of your own.

Activate—Stitch Wounds F (manipulate)


Trigger You Treat Wounds or use Battle Medicine

Effect You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.

Effect: Skinstitch Salve


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.


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