Item: Sack of Rotten Fruit
Activate 1 Strike
Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. When you Strike a creature with a sack of rotten fruit, the sack is consumed while the creature takes 1d4 bludgeoning damage and must attempt an DC 15 Fortitude save. On a failure, the creature is Sickened 1. The range increment of a thrown sack of rotten fruit is 20 feet.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Related Items
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|---|---|---|---|
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| Glow Rod | 1 | Common | 3 gp |
| Glowing Lantern Fruit | 1 | Uncommon | 4 gp |
| Illusory Program | 1 | Uncommon | 3 gp |
| Iron Wine | 1 | Uncommon | 3 gp |
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| Marvelous Miniature (Campfire) | 1 | Common | 1 gp |
| Marvelous Miniature (Ladder) | 1 | Common | 3 gp |
| Matchstick | 1 | Common | 2 sp |
| Missive Mint | 1 | Common | 3 gp |