Item: Motivating Treat Bag

Level5
Rarity
Uncommon
Traits
Price135 gp
UsageWorn
PublicationPathfinder #208: Hoof, Cinder, and StormRemaster

This stiff, cloth pouch is embroidered with whimsical images of playful pets. When you perform your daily preparations in the presence of your creature companion, three treats appear in the bag: an encouraging treat, a reward treat, and a soothing treat. These treats are always suitable for your companion and last until the next time you perform your daily preparations.


Activate—Toss a Treat R (manipulate)

Trigger Varies by treat

Effect You pull out one of the treats and toss it up to 30 feet into the waiting mouth of your companion. The effect varies by the treat.

  • Encouraging Treat (mental) Trigger You Command your companion, and it performs a skill check; Effect The treat motivates the companion to perform the task, allowing you to Aid it as though you had prepared to help.
  • Reward Treat (healing, mental) Trigger Your companion critically succeeds at a skill check or attack roll; Effect The treat grants the companion 1d6+6 temporary Hit Points that last until the end of your next turn.
  • Soothing Treat (healing) Trigger Your companion attempts a save to reduce its sickened condition, would reduce the value of its frightened condition at the end of your turn, or attempts a flat check to end persistent damage; Effect Reduce the DC of the check to end persistent damage by 2 or reduce the sickened condition by 2. If the companion would reduce its frightened condition value by 1 at the end of its turn, it instead reduces that condition's value by 2.

Activate—Rustle the Bag 1 (auditory, manipulate)

Effect You Command your companion. Until the end of your turn, it gains a +5-foot status bonus to each of its Speeds, but must use at least one action to move closer to you.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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