Item: Maul-spade

TypeWeapon
Level0
Rarity
Uncommon
Base ItemMaul Spade
CategoryAdvanced
GroupClub
Damage1d10 bludgeoning
Price6 gp
UsageHeld in two hands
PublicationPathfinder Battlecry!

This heavy, club-like weapon can clobber foes, but it also functions as a shovel. A maul-spade adds its item bonus from weapon potency runes (if any) as an item bonus on checks made with Athletics and appropriate Lore skills (such as Labor Lore) when using it as a shovel to dig.


Trait Effects

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Jotunborn: A creature with this trait is a member of the jotunborn ancestry. Jotunborn are large people forged from the blood of an ancient group of giants called titans and usually have low-light vision. An ability with this trait can be used or selected only by jotunborn. A weapon with this trait is created and used by jotunborn.

Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


Related Items

NameLevelRarityDamage
Aklys-Uncommon1d6
Gada-Common1d8
Clockwork Macuahuitl8Rare1d10
Bladesweeper-Uncommon1d10
Butchering Axe-Uncommon1d12
Shauth Lash-Uncommon1d6
Taw Launcher-Uncommon1d10
Battle Lute-Uncommon1d4
Bladed Diabolo-Uncommon1d4
Bladed Hoop-Uncommon1d6
Broadspear-Common1d10
Butterfly Sword-Uncommon1d4
Capturing Spetum-Uncommon1d10
Chain Sword-Uncommon1d6
Chakri (Lost Omens)-Uncommon1d4
Cruuk-Common1d6
Daikyu-Uncommon1d8
Donchak-Uncommon1d6
Dwarven Dorn-Dergar-Uncommon1d10
Dwarven War Axe-Uncommon1d8